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Technical Artist skills3D modelling, Animation, Character Design, Unreal Engine (Blueprints), Graphic Design, Motion Graphics, Game Design, Videography, Video editing, Maya, Zbrush, substance Painter

3D Artist skills: 3D modelling, Animation,  Nuke Studio, Blender, VFX, Photoshop, Video editing, Maya, Zbrush, Substance Painter, UV, Texturing, Rendering

As a multidisciplinary designer with a passion for 3D design and visual effects, Jerome Nicholson successfully collaborated with film director Christopher Chance to create a captivating live-action sci-fi scene. Jerome utilized his expertise in various areas of film production, including conceptualization, storyboarding, set design, vehicle design, and post-production.

Throughout the entire process, from conception to conclusion, Jerome demonstrated his ability to manage and execute a complex project, delivering a stunning final product that exceeded expectations. His attention to detail and creative flair helped to bring the vision of "Chronicles of the Fallen Empire" to life, immersing the audience in a chaotic and futuristic world.

Jerome's experience in film production, combined with his multidisciplinary design skills, makes him a valuable asset in any project that requires a blend of creativity and technical expertise.

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VFX BREAKDOWN

In designing the spaceship, I drew inspiration from nature's organic forms, particularly the sleek curves of stingrays, which imbue the craft with a sense of fluidity and grace. At the same time, I incorporated elements of large aircraft and other machines, lending the ship an imposing and formidable presence. The cockpit is a prime example of this marriage of form and function, tailored precisely to fit the craft's environment and featuring design cues inspired by the legendary SR-71 Blackbird. The result is a stunning piece of design that seamlessly blends the natural and technological worlds, embodying the very spirit of innovation and creativity.

I was contracted by Fairholme's Films for a freelance project as a 3D generalist. In this role, my responsibility was to seamlessly integrate CGI assets into live footage videos, while also addressing any issues related to 3D assets and post-production compositing.

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